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I requested the same when this thread was started over a year ago and you said you would do some documentation on how to do it manually. Does this doc exist yet?![]()
Sorry no, but the Jetway SDK and the included sample plus maxscripts should provide a good basis for reverse-engineering to Blender. I wrote that old comment when the jetway was still animated the "classic" way. Now, they are skinned meshes using bones and doing that manually would be very tedious (just like the standard SDK way). That's why I didn't even bother to write a doc about manual skinning...