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I'm trying my hand at FSX aircraft making, and before I tackle a Sonex Onex (my ultimate goal), I'm starting off with a fictional design (named "Greenhorn") that I originally made in SimplePlanes, and then exported it as an .obj file, and imported it into Blender, and removed all the material on the original model. I'm also following KP's YT tutorial on Blender2FSX. But, I can't initialize the toolset because it brings me errors, and that leads me to conclude it's searching for the SDK in the default boxed FSX SDK location. Well, I'm on FSX Steam Edition, and I'm pretty sure I installed the SDK (I think it was from P3D V1.4). I know where the whole SDK main file structure is, but what file or .exe do I click on for the Blender2FSX to link up to & find? I also need to manually find "modeldef.xml", but a little Google searching reveals where it's supposed to be, but it's not there in my SDK folder (it's supposed to be in the Environment Kit folder).
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