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Hi all,
In pursuit of my perfect 747, I am interested in creating a proper yaw damper.
The real 747 has a yaw damper that acts as both a dutch roll counteract-er and also helps to coordinate turns, regardless of whether the autopilot is engaged or not.
As far as I can understand, the default yaw damper of flight sim does nothing more than limit the total amount of rudder travel. While this is realistic to an extent, that's not *all* the yaw damper should do.
My question is, using XML, is it possible to create a gauge that will automatically adjust the rudder position (limited by 6 degrees of total rudder travel) to coordinate turns, or, more precisely, keep the ball centered.
I think I can use the A:Turn coordinator ball, and K:Rudder set variables, but I'm not entirely sure how to combine them together to produce the effect I want.
Thanks!
In pursuit of my perfect 747, I am interested in creating a proper yaw damper.
The real 747 has a yaw damper that acts as both a dutch roll counteract-er and also helps to coordinate turns, regardless of whether the autopilot is engaged or not.
As far as I can understand, the default yaw damper of flight sim does nothing more than limit the total amount of rudder travel. While this is realistic to an extent, that's not *all* the yaw damper should do.
My question is, using XML, is it possible to create a gauge that will automatically adjust the rudder position (limited by 6 degrees of total rudder travel) to coordinate turns, or, more precisely, keep the ball centered.
I think I can use the A:Turn coordinator ball, and K:Rudder set variables, but I'm not entirely sure how to combine them together to produce the effect I want.
Thanks!