Hi there Blender users,
I have some experience in Blender, but less experience in game object design and design for Flight Sims. At the moment I need some help how to get an object imported to MCX correctly with texture.
What I have done so far (Blender 1,79b)...
- I created a simple cube for a test
- I UV unwrapped the cube
- I created a new image for the texture with dimensions of 1024 by 1024 from the UV Editor
- I created a node with Image Texture
- I baked the texture
- I saved the texture as .PNG
- I exported the object (I tried several formats that are support like Collada .dae)
So far so good. The baked texture looks like it should.
I now can import the object into ModelConverterX, but how to add the baked texture? In video tutorials I watched the texture is loaded directly with the object into MCX.
Am I missing a point where Blender puts the information about the texture file into the exported xml file like .dae?
I also tried the Blender2FSX Addon to check the export to .x format, but it's not working here with my 1.79b installation, it stops export with error messages.
Best,
Josten
I have some experience in Blender, but less experience in game object design and design for Flight Sims. At the moment I need some help how to get an object imported to MCX correctly with texture.
What I have done so far (Blender 1,79b)...
- I created a simple cube for a test
- I UV unwrapped the cube
- I created a new image for the texture with dimensions of 1024 by 1024 from the UV Editor
- I created a node with Image Texture
- I baked the texture
- I saved the texture as .PNG
- I exported the object (I tried several formats that are support like Collada .dae)
So far so good. The baked texture looks like it should.
I now can import the object into ModelConverterX, but how to add the baked texture? In video tutorials I watched the texture is loaded directly with the object into MCX.
Am I missing a point where Blender puts the information about the texture file into the exported xml file like .dae?
I also tried the Blender2FSX Addon to check the export to .x format, but it's not working here with my 1.79b installation, it stops export with error messages.
Best,
Josten
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