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P3D v4 [Solved] Flatten area has one big mountain in middle of airport

Messages
442
Country
malaysia
Hi,

I have made my airport surrounding area flatten. But it has a mountain in middle (refer the images below):

1560665525718.png
,
in Sim P3D v4.5:

1560665611185.png

1560665741819.png


1560665916749.png


Hope someone could help.

Thank you.
 

Christian Bahr

Resource contributor
Messages
849
Country
germany
This may be a water polygon of wrong or different height. The problem can be solved by excluding the water polygon :)
 

Christian Bahr

Resource contributor
Messages
849
Country
germany
Could you please guide me where can find that exclusion? I never used that before.
At least I can try it :)

Start the ADE first and navigate to where the terrain anomaly is.
Then draw a polygon with the polygon tool in the ADE:

p3dv4_ade_exclude_polygon_1.jpg



After the polygon is drawn, you have to double-click with the mouse and in the opening folder dialog choose the desired options:

p3dv4_ade_exclude_polygon_2.jpg


That was all. After compiling the airport into a BGL file, there should be another file next to your ADE file. The file carries something in the name. ".. cvx.bgl". This file contains the exclusion polygon, the file must be copied to your Scenery folder (where your ADE file is located).

Try that and see how far you get with the info :)
 
Messages
442
Country
malaysia
I
At least I can try it :)

Start the ADE first and navigate to where the terrain anomaly is.
Then draw a polygon with the polygon tool in the ADE:

View attachment 50150


After the polygon is drawn, you have to double-click with the mouse and in the opening folder dialog choose the desired options:

View attachment 50151

That was all. After compiling the airport into a BGL file, there should be another file next to your ADE file. The file carries something in the name. ".. cvx.bgl". This file contains the exclusion polygon, the file must be copied to your Scenery folder (where your ADE file is located).

Try that and see how far you get with the info :)
have tried this. But the mountain is still visible there.
 
Messages
7
Country
malaysia
For those interested in helping. You guys can take a look at the files. Any help is appreciated.

Regards.
 

Attachments

  • Mulu Scenery.zip
    19.9 KB · Views: 105

Christian Bahr

Resource contributor
Messages
849
Country
germany
I have tried this. But the mountain is still visible there.

- maybe the polygon is too small and you have to select a larger area?
- maybe it's not a water polygon, but a river?


There are various water features that cause the anomaly and need to be excluded. I can explain the principle how to exclude something. It's up to you to try it out :)
 
Messages
7
Country
malaysia
Somewhat fix the triangular hill. I note everytime i hit compile on ADE an extra bgl file " WBMU_ADEP4_ADE_ALT.bgl" at Scenery\World\scenery is autogenerated. Removing that file seems to fix the weird hill.
 
Messages
5,214
You probably did not!
Make sure you move the airport like Jan (F70) said to its correct coordinates.
Next thing to do is to get rid of the default background flatten by "exclude specific\ airport backgrounds flatten", then add your new flatten and make sure that the 'stub' (the ALT.bgl) is in your scenery\world\scenery.
And like Christian said, make sure that both the excludes and the flattens are big enough to cover the completely wrong FSX/P3D default airport.
It sometimes takes a lot of work to make things right:).
 
Messages
7
Country
malaysia
You probably did not!
Make sure you move the airport like Jan (F70) said to its correct coordinates.
Next thing to do is to get rid of the default background flatten by "exclude specific\ airport backgrounds flatten", then add your new flatten and make sure that the 'stub' (the ALT.bgl) is in your scenery\world\scenery.
And like Christian said, make sure that both the excludes and the flattens are big enough to cover the completely wrong FSX/P3D default airport.
It sometimes takes a lot of work to make things right:).
Thanks for the input, yes i have identified which exclude to use and have reintroduced the ALT.bgl resulting in no more weird terrains.

Also how to shift the entire airport i saw some recommending s builder x to reference satelite image but i have little to no knowledge on how to use it. This is one of the few south east asian sceneries i have been waiting for payware release for years but it never happened was hoping someone more experience would do it.
 
Messages
7
Country
malaysia
I have uploaded the file for those interested in further developing this scenery. Yes actually coordinates is not correct but i will try to slowly study on how to relocate the positioning.

Regards.
 

Attachments

  • Mulu-Airport-WBMU_2.zip
    22.6 KB · Views: 105

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
33,884
Country
unitedkingdom
ADE can move a whole airport if you have a ProKey.
 
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