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MSFS [Solved] Help please with Substance Painter strange Ambient Occlusion baked texture map with random texture pattern

I have been painting textures for my model in Substance Painter without too many issues, but recently when starting a new project and importing the FBX file and then baking the texture maps all my baked Ambient Occlusion texture maps are resulting in strange patterns as shown below.

I must of selected or deselected something to make this change but I can't find what it is.

Anyone have any ideas?

The model FBX is exported from blender 2.83.

12Apr22 AO.JPG