RicherSims
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Hi all,
Geometry imported into Blender seems to have the following problem.
Irregular lighting at the edges of triangulated geometry. (Imported from SketchUp into Blender and then exported and displayed in MCX)
I've tried a Limited Dissolve to reduce the number of triangles, but that just produces larger faces with the normals still facing the wrong direction.
Has anyone experienced this and found a solution?
Geometry imported into Blender seems to have the following problem.
Irregular lighting at the edges of triangulated geometry. (Imported from SketchUp into Blender and then exported and displayed in MCX)
I've tried a Limited Dissolve to reduce the number of triangles, but that just produces larger faces with the normals still facing the wrong direction.
Has anyone experienced this and found a solution?