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[SOLVED] Irregular lighting at Triangulated Edges. (Wrong Import of Vertex Normals from Sketchup?)

RicherSims

Resource contributor
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533
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dominica
Not to resurrect an old thread but this problem has cropped up again with Blender 2.93 and exporting GLTFs for use with MSFS.
Clearing the custom split normals does not work for the GLTF format.
Exporting as an OBJ solves the problem, but then you have issues with MSFS material support. Going from OBJ to GLTF using MCX should be possible but this seems counter-intuitive. Will report back if I discover more.
 
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