Rotornut44
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Good morning.
I've been working on some hand-drawn vector for my Solomon Islands X freeware scenery. To speed up the process, I have always used the "Make Line" option (by right-clicking on the poly) to draw my shoreline textures, however this leaves a gap between two of the points.
Is there any way to tell SBuilderX to draw the line from the starting point to the end point? (The starting point, again) Right now, I have to go back and hand-draw a 2-point line to fill this gap. Doing this 60 islands at a time tends to get a little tedious..
Any ideas?
[EDIT]
Stumbled across the solution on accident.
You just need open the SBuilderX.ini and change False to True on the following line:
MakeClosedLineFromPoly=False
Now, if I can just figure out how to use the Make Line function for multiple polygons at once..
[/EDIT]
I've been working on some hand-drawn vector for my Solomon Islands X freeware scenery. To speed up the process, I have always used the "Make Line" option (by right-clicking on the poly) to draw my shoreline textures, however this leaves a gap between two of the points.
Is there any way to tell SBuilderX to draw the line from the starting point to the end point? (The starting point, again) Right now, I have to go back and hand-draw a 2-point line to fill this gap. Doing this 60 islands at a time tends to get a little tedious..
Any ideas?
[EDIT]
Stumbled across the solution on accident.
You just need open the SBuilderX.ini and change False to True on the following line:
MakeClosedLineFromPoly=False
Now, if I can just figure out how to use the Make Line function for multiple polygons at once..
[/EDIT]
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