Kekelekou
Resource contributor
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Hello fellow Blender modellers!
I am having a go at a very simple skinned mesh animation as a warm-up for a more complex project. The top 4 vertices of a cube rotate (I told you it was simple!).
Thanks to capt_x mini-tutorial, creating the mesh and assigning the anim is now pretty straightforward. Everything works fine in Blender.
The "skinned mesh" box is ticked in the material editor. The "skinned mesh" box is ticked in the export window. The export itself runs smoothly.
Reading the MDL in MCX (today's dev release) shows that the anim is included (correct name in the anim manager, and correct code in the ModelDef.xml reader).
But the top vertices do not move at all.
I must be missing something obvious one again. So any insight from a seasoned Blender modeller will be appreciated!
Have a nice day,
Blender 2.79b + Blender2FSX 0.94 (ii)
I am having a go at a very simple skinned mesh animation as a warm-up for a more complex project. The top 4 vertices of a cube rotate (I told you it was simple!).
Thanks to capt_x mini-tutorial, creating the mesh and assigning the anim is now pretty straightforward. Everything works fine in Blender.
The "skinned mesh" box is ticked in the material editor. The "skinned mesh" box is ticked in the export window. The export itself runs smoothly.
Reading the MDL in MCX (today's dev release) shows that the anim is included (correct name in the anim manager, and correct code in the ModelDef.xml reader).
But the top vertices do not move at all.
I must be missing something obvious one again. So any insight from a seasoned Blender modeller will be appreciated!
Have a nice day,
Blender 2.79b + Blender2FSX 0.94 (ii)