A
Aviasim
Guest
Probably the 19876th problem with SODE today! and it's getting rather frustrating!
I applied a SODE_1_4SEC animation to my hangar doors and they are not moving in FS. In fact, when I press tab+S to bring up the text menu it says there are no triggerable animations within 12km - Im standing right next to the bloody thing!
I am using 0-100 frames for my animation, which is also set in my modeldef with a lag of 25 to give 4 seconds...as described in the manual.
However, for what ever reason, SODE does not recognise my animation at all, it worked fine as an Ambient animation!
I have seen SODE can't animate multiple objects which leads me to think that maybe it's my doors. Here is a pic...
That is with the ambient animation - so ignore that they are open now, however, there are 4 blocks (doors) which open, 2 slide in opposite directions. Because these are seperate objects (which is needed to animate the way I want them to) does this mean SODE is still seeing it as multiple animations?
In the game with the proper SODE_1_4SEC tagged animation.. the doors are shut.
Am I doing something wrong here or am I still missing/forgetting something?
Thanks
I applied a SODE_1_4SEC animation to my hangar doors and they are not moving in FS. In fact, when I press tab+S to bring up the text menu it says there are no triggerable animations within 12km - Im standing right next to the bloody thing!
I am using 0-100 frames for my animation, which is also set in my modeldef with a lag of 25 to give 4 seconds...as described in the manual.
However, for what ever reason, SODE does not recognise my animation at all, it worked fine as an Ambient animation!
I have seen SODE can't animate multiple objects which leads me to think that maybe it's my doors. Here is a pic...
That is with the ambient animation - so ignore that they are open now, however, there are 4 blocks (doors) which open, 2 slide in opposite directions. Because these are seperate objects (which is needed to animate the way I want them to) does this mean SODE is still seeing it as multiple animations?
In the game with the proper SODE_1_4SEC tagged animation.. the doors are shut.
Am I doing something wrong here or am I still missing/forgetting something?
Thanks