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Hello everyone, thanks for adding me to the forum.
I have started to design sceneries, recently, and I'm having trouble with the BGL compilation.
This is what happens:
When I finish a Project on ADE and compile it, the BGL files are made and no error message appears. But , when I try to see it on FSX SE, I can't. To home in on the problem I sent the files to other people and they also couldn't see the scenery, so the problem is not my FSX, but the scenery files.
Also, a airport designer was kind enough to compile the .ad4 file I made, and when he compiled it, it worked fine. I have also tried to make a scenery using Object Placement Tool and when I compile it my dropping the .xml on top of the BGLcompiler, the files are also not usable. Another thing I tried was giving the xml file I created through OPT to another person (with FSX Boxed) for compilation, and it didn't work. Maybe my xml files are also not being made properly. For example, when I try to load a scenery on OPT, sometimes, half the objects are missing.
For this, I think the problem lies with my SDK. I have tried several solutions here. I have worked with P3D 1.4 SDK (the one I saw being recommended on this forum), I have used other versions of P3D and I have even borrowed an SDK from the boxed version of FSX. All with no success. This might have done more harm than good.
I have also reinstalled msxml4.
When I run the ADE checker, I find 2 problems. FS9 and FSX SDK. I don't have FS9, but I point the checker to the FS9.exe on FSX folder (still red). On the FSX SDK it doesn't show registry or RTM. I don't know what is RTM and I am very inexperienced with registries. But my best guess here is that I have a registry problem.
To provide some background here, I started making scenery with Object Placement Tool, and dropping the xml file on the BGLcompiler. It was working fine until it stopped working. I read somewhere that this tool was unreliable so I switched to ADE.
If someone has a guess, I would really appreciate it, as I would love to be able to make some scenery.
I have started to design sceneries, recently, and I'm having trouble with the BGL compilation.
This is what happens:
When I finish a Project on ADE and compile it, the BGL files are made and no error message appears. But , when I try to see it on FSX SE, I can't. To home in on the problem I sent the files to other people and they also couldn't see the scenery, so the problem is not my FSX, but the scenery files.
Also, a airport designer was kind enough to compile the .ad4 file I made, and when he compiled it, it worked fine. I have also tried to make a scenery using Object Placement Tool and when I compile it my dropping the .xml on top of the BGLcompiler, the files are also not usable. Another thing I tried was giving the xml file I created through OPT to another person (with FSX Boxed) for compilation, and it didn't work. Maybe my xml files are also not being made properly. For example, when I try to load a scenery on OPT, sometimes, half the objects are missing.
For this, I think the problem lies with my SDK. I have tried several solutions here. I have worked with P3D 1.4 SDK (the one I saw being recommended on this forum), I have used other versions of P3D and I have even borrowed an SDK from the boxed version of FSX. All with no success. This might have done more harm than good.
I have also reinstalled msxml4.
When I run the ADE checker, I find 2 problems. FS9 and FSX SDK. I don't have FS9, but I point the checker to the FS9.exe on FSX folder (still red). On the FSX SDK it doesn't show registry or RTM. I don't know what is RTM and I am very inexperienced with registries. But my best guess here is that I have a registry problem.
To provide some background here, I started making scenery with Object Placement Tool, and dropping the xml file on the BGLcompiler. It was working fine until it stopped working. I read somewhere that this tool was unreliable so I switched to ADE.
If someone has a guess, I would really appreciate it, as I would love to be able to make some scenery.