RicherSims
Resource contributor
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TLDR; Single pixel wide lines are appearing on the edges of each of my photoscenery areas but only in the day time seasons. They do not appear in night imagery. Any ideas?
This is a preview in TMFViewer. The black line is present everywhere except for the right side. On the bottom edge, it starts of black and then gradually turns red as the blend mask shows more land.
A close up of the bottom edge:
I had this problem once before but I solved it by filling in empty pixels in my imagery. There are no empty/white pixels this time. (I zoomed in and checked each image).
I used GlobalMapper to split each season and mask into 7 corresponding sections. The black/red lines are present on them all. Each section has identical dimensions, resolutions, pixels per inch, bit depths, etc. I also checked each files properties and examined them in Photoshop.
I cannot understand why these lines appear in the day of each season, but not at night.
Here is the code for one my INFs. I also triple checked that the xdim, ydim, ulxmap and ulymap values are identical and correct for each source.
This is a preview in TMFViewer. The black line is present everywhere except for the right side. On the bottom edge, it starts of black and then gradually turns red as the blend mask shows more land.
A close up of the bottom edge:
I had this problem once before but I solved it by filling in empty pixels in my imagery. There are no empty/white pixels this time. (I zoomed in and checked each image).
I used GlobalMapper to split each season and mask into 7 corresponding sections. The black/red lines are present on them all. Each section has identical dimensions, resolutions, pixels per inch, bit depths, etc. I also checked each files properties and examined them in Photoshop.
I cannot understand why these lines appear in the day of each season, but not at night.
Here is the code for one my INFs. I also triple checked that the xdim, ydim, ulxmap and ulymap values are identical and correct for each source.
Code:
[Source]
Type = MultiSource
NumberOfSources = 6
[Source1]
Type = TIFF
Layer = Imagery
SourceDir = "."
SourceFile = "L17_BGI_seasons_damp_A1.TIF"
Variation = May, June, December, January
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Source2]
Type = TIFF
Layer = Imagery
SourceDir = "."
SourceFile = "L17_BGI_seasons_dry_A1.TIF"
Variation = February, March, April
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Source3]
Type = TIFF
Layer = Imagery
SourceDir = "."
SourceFile = "L17_BGI_seasons_wet_A1.TIF"
Variation = July, August, September, October, November
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Source4]
Type = TIFF
Layer = Imagery
SourceDir = "."
SourceFile = "L17_BGI_LM_A1.TIF"
Variation = Night
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Source5]
Type = TIFF
Layer = NONE
SourceDir = "."
SourceFile = "L17_BGI_B_A1.TIF"
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Source6]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17_BGI_W_A1.TIF"
SamplingMethod = Gaussian
ulyMap = 13.368291818400
ulxMap = -59.677820321300
xDim = 5.22245055881585E-06
yDim = 5.22245055881578E-06
[Destination]
DestDir = "C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\Addon Scenery\RS Barbados 2017\Scenery\"
DestBaseFileName = "temp_PhotoMap_Barbados_2017-Full_A1"
DestFileType = BGL
LOD = 5,15
UseSourceDimensions = 1
CompressionQuality = 85