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Some interesting new features coming with X-Plane 11


Wow...I'm impressed. PBR, dynamic reflections, volumetric fog, new sound engine, new autogen system, and a completely new UI. Seems like as big of an overhaul as one could expect from Laminar, especially considering Austin's ongoing legal situation. And it really looks to me like they're trying to open the door for developers with all of the rewritten sim engines.

But there's still one thing that kind of bugs me...No mention of seasonal ground textures. It would have been nice to see that included. But hey, maybe that will come with an 11.x update sometime down the line.
 

cheangjc

Resource contributor
I am also keeping tabs on this. The new UI will be the keeper for retaining new simmers.

However, as you already mentioned they still have not mentioned anything about seasons and a much improved weather engine or a API to control the weather totally. Both of which have been a long time xplane sore point
 
About as badly as FSX in 2006, I reckon...

No, that isn't strictly fair. Should be somewhat better. But definitely way too taxing for todays average simmer.
 
The one part about XP I didnt like was that all AI planes used the true aerodynamics 'thing' that the primary flyers plane used. That required at least one core per plane. If you have a 8 core computer, you can have 7 AI planes in flight. If only he had a version that didnt use true aerodynamics for AI planes, that might really help the system. But then it still was a big huge for the sim.

Thats what I like about AeroFly II, it has real photo scenery, and it runs really nice, and the airplane mesh is mesmerizing. And.. it uses modern day game technology materials that are hyper realistic.
 
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