Thank you for your concern and I assure you that Covid has not yet touched me ;-)
The PBY project is progressing very well even if sometimes I have some problems to solve but on the whole I am happy with my work.
Trying to make a seaplane when Asobo has not yet planned a "support" is quite difficult and sometimes it is under the reality !
What is missing? Among other things, the system variables that allow to manage this type of aircraft:
- the variables on the floats:
to have drag when extending the floats I had to bypass the spoilers variables to manage this,
- the contact points of the floats
at the end of the wings: even if we define contact points on these floats, when they are folded, the wakes still appear, so we still have to work around these difficulties,
- the opening of the tank doors
, the water drop, the effects with an SDK and a Visual Effect Editor that has not stopped changing, it is not easy.
Nevertheless, I managed to solve these 3 big problems and a test version has already been released for more than 3 months!
I'm working on a point that is very important to me: a much more realistic animation of the propeller blades at startup.
TGibson had succeeded with D Dawson to make a spectacular animation on the DC-6 and the Convair 340 for FS9. I have found on FSDeveloper some post very interesting like this one : https://www.fsdeveloper.com/forum/threads/custom-engine-starter.437814/#post-753580
Unfortunately the FS9 specificities that allowed this were no longer supported by FSX and even less by MSFS. So I'm working on some Heretic's stuff (DC-3 Enhanced) to be able to make propellers that can turn two or three times at a very slow speed (lubrication) and then launch the engine. To do this, I need to play with the management of events and be able to capture them to inhibit them and place my code in their place.
All this stuff is made without more documentations and needs huge efforts to research, understand what works and what doesn't and test (each test takes a long time)
The project is progressing well, in fact I am currently testing this start-up animation.