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P3D v4 Specular Texture not recognized by ADE

gadgets

Resource contributor
Glad you made a second attempt, because I was about to post that it does work on my system.

Re the ADE-GP Textures folder, this has always been generated in the compile-to folder. (See top of page 18 of the user manual.) As for the folder being empty, all I can tell you is that is unusual. When I compiled you file yesterday, the textures were copied into that folder.
 
Hi,
I am pretty sure that with the old dll that folder was not created, not sure if that's relating to the bug you fixed, however it looked something new to me and got my attention. :)

Reading page 18, I think it doesn't copy the textures in ADE_GP Textures because my compiling folder is my Scenery's scenery folder, which has the companion texture folder and copies them in there instead.

I think it's safe to assume I can simply delete the empty folder?

Thanks
 

gadgets

Resource contributor
Yes, once the textures have been copied to the scenery-associated texture folder (or put there by ADE-GP) the ADE_GP Textures folder is of no further use to ADE_GP. It is created when needed.
 
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