• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 Specular Texture not recognized by ADE


Resource contributor
Glad you made a second attempt, because I was about to post that it does work on my system.

Re the ADE-GP Textures folder, this has always been generated in the compile-to folder. (See top of page 18 of the user manual.) As for the folder being empty, all I can tell you is that is unusual. When I compiled you file yesterday, the textures were copied into that folder.
I am pretty sure that with the old dll that folder was not created, not sure if that's relating to the bug you fixed, however it looked something new to me and got my attention. :)

Reading page 18, I think it doesn't copy the textures in ADE_GP Textures because my compiling folder is my Scenery's scenery folder, which has the companion texture folder and copies them in there instead.

I think it's safe to assume I can simply delete the empty folder?



Resource contributor
Yes, once the textures have been copied to the scenery-associated texture folder (or put there by ADE-GP) the ADE_GP Textures folder is of no further use to ADE_GP. It is created when needed.