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Spokane International Airport (KGEG)

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Decided to use effects on the light poles and I'm fairly happy with the results. Still debating on whether to keep the texture more blended or maybe add a bit of a 'sparkle.' Aside from that news, the jetway night lighting is coming along. Lighting is proving to be one of the harder bits in this ongoing process.

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I'm now working on a custom ground poly for the main apron around the terminal. I think it'll add quite a bit to the model!

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A small update:

Only a couple quirks need to be worked out of the terminal before it is complete. With that aside, the FSdeveloper conference left me inspired to create a photo-base and ground polys. So far, I have incorporated winter/summer variations for the imagery. It turned out to be much easier to create than I previously thought; the aerial imagery presentation really helped! The ground polygons are being created in GMax. GMax is beginning to seem a lot easier to use after a couple years of practice. :cool:

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Looking awesome! Ground-poly really does make a tremendous difference - i honestly avoid any default-ground textures whenever i can....

Thanks for making this beauty! Let me know if you need some beta-tester! :D

Regards, chris
 
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Thanks guys.

Here's one extra photo. Still need to add tire wear, tar patches, etc..

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us-virginia
We need more quality small/regional airports in FSX/P3D. Keep up the good work. Your project is stunning.

Todd
 
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unitedstates
Some mighty fine modeling work there - sir...
;)

I'm so tired of Bravo's - so glad to see the smaller airports getting some attention...

Regards,
Scott
 
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Many thanks.

I created a test hangar in blender to see if I could add some ambient occlusion. Needless to say, I'm hooked! The amount of depth you can add to a model with just a few simple mouse clicks is unbelievable! Still much to learn, but I will definitely be utilizing Blender when modeling from now on. :D

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Totalicious awsomeness

Hey! I just wanted to give you a shout out!! for making some really great tutorials. The gmax ground poly is the "to me" the holy grail of accomplishment in taxiway/runway creation. Its just nice to find - all in one place - the answers to every question i think ive ever asked on this forum!

I just wanted to THANK YOU!

when you put spokane up for testing or for download - I'd love to have a copy or help in any way i can!

...sweet...
 
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us-idaho
Hey! I just wanted to give you a shout out!! for making some really great tutorials. The gmax ground poly is the "to me" the holy grail of accomplishment in taxiway/runway creation. Its just nice to find - all in one place - the answers to every question i think ive ever asked on this forum!

I just wanted to THANK YOU!

when you put spokane up for testing or for download - I'd love to have a copy or help in any way i can!

...sweet...

Very much appreciate the feedback! Always happy to know that the tutorials are helping people out. :cool:
 
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us-idaho
I learned Blender from many various youtube videos. After that, I created a few tutorials that I posted on my channel in which I create a simple hangar. And yes, that is my channel. ;)

The plan is to pretty much create the rest of the airport objects in Blender. I was beginning to have so much fun that I couldn't resist modeling a jetway and concourse, however, creating a new terminal in blender is not the main focus right now. All of these photos are screenshots taken from Blender with AO bake. Probably about time to start texturing some things. :cool:

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Working on the textures for the airport tower, Associated Painters hangar, and various outbuildings:

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Very well done! I must say, your modeling skills are quite good. And you definitely are better at those textures than I am.
 
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