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FSXA Standard FS2004 Concord nose animation not working.

Messages
6
Country
italy
I need to export one of my FS2004's model to FSXA. The model made with FSDS 3.15 and compiled with makemdl.exe works well in fs2004. To animate a bomb bay doors I used the keyframed Concord nose animation without any problems. When I exported the model to FSXA the animation doesn't work any more. I assigned the proper key press to the model without success. The funny thing is that the same animation tagged to concord nose of an older version of the same model exported to FSXA but compiled with the built in compiler of FSDS2 works without problem.
Is there any developer that can help me to understand why this happens.?The concord nose and visor tag also if is an old tag of FS2002 is still present in the setting controls button keys of FSXA.
 

Heretic

Resource contributor
Messages
6,830
Country
germany
What about tagging it with a different key, like "Water Rudder" or "Folding Wings"?


The FSXA/ESP SDK lists the following simulation variables for the Concorde nose:
Code:
[b]CONCORDE VISOR NOSE HANDLE[/B] 
One of:
0: visor up, nose down
1: visor down, nose up
2: visor down, nose 5 degrees
3: visor down, nose 12.5 degrees

Enum


[B]CONCORDE VISOR POSITION PERCENT[/B] 
0 = up, 1.0 = extended/down  

Percent over 100


[B]CONCORDE NOSE ANGLE[/B] 
0 = up  

Radians

Could this have changed from FS9 to FSX?
 
D

Deleted member 1281

Guest
Concorde visor no longer listed in FSX SDK. A FSDS V2 version probably works because it uses the FS9 exporter, and the compiled mdl is treated as a portover in FSX. As Bjoern says, do a 0-100 animation and assign it to spoiler, water rudder, or wing fold.
 
Messages
6
Country
italy
Many thanks for the quick replay. For what concern using a different tag like tailhook or wing fold, I have already used or tried them , tailhook for a radar radome up an down and the wing fold unfold is not suitable because doesn't work in flight, where i need that the bomb bay door would open. The model, a MD/Breguet Atlantic 1 uses many other animations, like spoilers on wings. There is also a tail crew door and stairs for which I'm using passenger door tag. There is only left water rudder which i'll go to try.
 

Roy Holmes

Resource contributor
Messages
1,803
Country
us-virginia
Quote"Concorde visor no longer listed in FSX SDK"
Not so:Aircraft Miscellaneous Data

Roy
CONCORDE VISOR NOSE HANDLE
One of:
0: visor up, nose down
1: visor down, nose up
2: visor down, nose 5 degrees
3: visor down, nose 12.5 degrees
Enum N All aircraft
CONCORDE VISOR POSITION PERCENT 0 = up, 1.0 = extended/down Percent over 100 N -
CONCORDE NOSE ANGLE 0 = up
Radians


N
 
D

Deleted member 1281

Guest
Yup, correct. My apologies, must've mistyped the search query.

Why the error then? Was there a special file such as concorde.gau or .dll that had to be present in gauges\ to make it work?
 
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