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I need to export one of my FS2004's model to FSXA. The model made with FSDS 3.15 and compiled with makemdl.exe works well in fs2004. To animate a bomb bay doors I used the keyframed Concord nose animation without any problems. When I exported the model to FSXA the animation doesn't work any more. I assigned the proper key press to the model without success. The funny thing is that the same animation tagged to concord nose of an older version of the same model exported to FSXA but compiled with the built in compiler of FSDS2 works without problem.
Is there any developer that can help me to understand why this happens.?The concord nose and visor tag also if is an old tag of FS2002 is still present in the setting controls button keys of FSXA.
Is there any developer that can help me to understand why this happens.?The concord nose and visor tag also if is an old tag of FS2002 is still present in the setting controls button keys of FSXA.