static object disappears at specific angles

#1
Hi,
I have this issue with a static object I converted with MCX, at specific angles it disappears or more accurately most of its parts do and some parts remain visible

Arno suggested to take a look at the bounding box and the MDL Tweaker but without any success

Any idea why it is doing that and what solution could be applied
Thanks!
 

jtanabodee

Resource contributor
#2
IMHO, I think you need to see if the center (x,y=0,0) of the model is too far from the object center.
The only thing that I can think some of the objects in the scene is too far. So the game engine consider it is too far to draw.
 
#3
Try making this part into less parts since it seems to be too heavy in poly count. Not sure what you made the product with. Since your converted with MCX.
 
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