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I just finished a model for the Druine Turbulent (for AI only) and I'm having some hassles with the FDE. The aircraft doesn't operate in a flight envelope I'm familiar with, lots of low speeds (stalls at 25mph!) and the dreaded taildragger ground handling. I've made the Jodel and RV4 previously and I'm still not much use at making these aspects work.
I can get the Turbulent to fly around at rational speeds (it gets a bit haywire sometimes), but its approach to a runway is, well, weird.
It barely descends at all, just floats down in its own sweet time. I have the lift set high so that the aircraft gets the speeds into the right area, but it seems to come in on final like a balloon more than something heavier than air. Altering the drag to make it work harder at descending just seems to throw the takeoff into disarray. The strangest part of all is that as often as not, the aircraft doesn't turn final! It sometimes does, but sometimes it flies through the centreline at about 45 degrees and lands somewhere other than the airport! Does anybody have an idea why? I was thinking it might be caused by the fact that the aircraft is flying at what FS probably considers to be a highish taxying speed (!).
The other hassle is the turning circle on the ground. With differential braking the aircraft should be able to turn around a mainwheel, but instead it takes such wide arcs that it departs the taxiway system and wanders around the countryside looking for a taxiway to latch on to. I have had the tailwheel steering angle set to 90 degrees and still it made little difference. I assume this might be something to do with the origin of the model (at least in the CFG). Would moving some datum around cause the aircraft to improve its behaviour?
Another strange thing I've noticed is the weird circuits the aircraft sometimes fly. I have had within the past half hour, an AI Turbulent fly a figure-of-eight pattern. Departure turn was to the left, it did a teardrop turn and crossed over the runway at circuit height to fly a teardrop late right-hand downwind and base from the opposite side of the runway. I know Turbulents are kind of maverick aircraft in some ways, but this is ridiculous!
Or perhaps I'm just flogging a dead horse here, forgetting that "you can't polish a Turb".
Edit: Just seen another one that flew base leg all the way to the ground (inside a hill) only to emerge a few minutes later, taxying across fields etc until it got a sniff of a runway link. They just don't seem to see the runway from base leg at all.
I can get the Turbulent to fly around at rational speeds (it gets a bit haywire sometimes), but its approach to a runway is, well, weird.
It barely descends at all, just floats down in its own sweet time. I have the lift set high so that the aircraft gets the speeds into the right area, but it seems to come in on final like a balloon more than something heavier than air. Altering the drag to make it work harder at descending just seems to throw the takeoff into disarray. The strangest part of all is that as often as not, the aircraft doesn't turn final! It sometimes does, but sometimes it flies through the centreline at about 45 degrees and lands somewhere other than the airport! Does anybody have an idea why? I was thinking it might be caused by the fact that the aircraft is flying at what FS probably considers to be a highish taxying speed (!).
The other hassle is the turning circle on the ground. With differential braking the aircraft should be able to turn around a mainwheel, but instead it takes such wide arcs that it departs the taxiway system and wanders around the countryside looking for a taxiway to latch on to. I have had the tailwheel steering angle set to 90 degrees and still it made little difference. I assume this might be something to do with the origin of the model (at least in the CFG). Would moving some datum around cause the aircraft to improve its behaviour?
Another strange thing I've noticed is the weird circuits the aircraft sometimes fly. I have had within the past half hour, an AI Turbulent fly a figure-of-eight pattern. Departure turn was to the left, it did a teardrop turn and crossed over the runway at circuit height to fly a teardrop late right-hand downwind and base from the opposite side of the runway. I know Turbulents are kind of maverick aircraft in some ways, but this is ridiculous!
Or perhaps I'm just flogging a dead horse here, forgetting that "you can't polish a Turb".
Edit: Just seen another one that flew base leg all the way to the ground (inside a hill) only to emerge a few minutes later, taxying across fields etc until it got a sniff of a runway link. They just don't seem to see the runway from base leg at all.
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