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Substance Painter Poll: One Material with Masks, or Many Materials?

One texture set or many? What is your preferred way of texturing with Substance painter?

  • I assign one material to my mesh and use masks to texture separate parts.

    Votes: 1 25.0%
  • I assign multiple materials to my mesh and combine texture sets after export.

    Votes: 1 25.0%
  • A combination of the two (please explain when and why).

    Votes: 1 25.0%
  • Neither.

    Votes: 0 0.0%
  • I don’t use Substance Painter.

    Votes: 1 25.0%

  • Total voters
    4
Messages
124
Country
unitedstates
I am new to Substance so I'm curious how others are working with it. Personally, I find it hard to manage complex objects with one material. I use folders to keep things organized but it only goes so far. The problem with multiple materials is combining them later. If anybody has a good solution for combining texture sets, please let me know!
 
I use a combination of the two when necessary. A simple object that only requires a single shader type like MSFS_Standard should only need a single set unless I need a tileable texture somewhere. For example, a model I'm currently working on has two sets, one for the repeating texture for the walls and the other for everything else. Otherwise, if there's no repeating textures you should be fine using a single material.

An obvious example would be the need to use MSFS_Glass and MSFS_Standard together on the same model. The main reason for multiple materials here is that in Substance Painter, you would have to change the shader type for the glass to pbr-metal-rough-alpha-blending and then add the opacity map to the "Texture Set" settings.
 
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