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Hi,
I brought up the following problem in the Forest tree placement tool subforum, but that place is kinda dead. So I try to get some helpful answers here.
After making the bgl's for autogen vegetation for my photoscenery with the above mentioned tool I observed that while on the ground the fps is close to 0 (it's like a slideshow), but as soon as I slew up to about 800-1000 ft, fps instantly comes back to a nice 25+ value.
I suspected that the 300k+ trees will be a bit too much (I even cut down their quantity to this amount because of OOM), but this phenomenon is very strange.
Why is that that the sim can't handle these trees at a low altitude, where it actually has to draw less objects, while a little higher, when there are much more trees in the view, it has absolutely no problem with it? Because the trees are still there, so the fps increase is not the consequence of the disappearance of the autogen objects. Also, I use Orbx Global vector and LC sceneries, which are next to my photoscenery with thousands of trees, and this problem is does not happen there, only when I hover above my custom scenery with the trees.
I even tried all the autogen and scenery density sliders to set to minimum, also the autogen tree density settings in the cfg file (AUTOGEN_TREE_LOD, AUTOGEN_TREE_MAX_DRAW_DISTANCE, AUTOGEN_TREE_MIN_DISTANCE_TO_LOD), but no use at all. When I delete the tree bgl's from the scenery folder, there is no problem, so there is something about my trees.
Is there a cutoff altitude where the sim handles the autogen objects differently, causing this change in performance?
Anyone also experienced this?
I brought up the following problem in the Forest tree placement tool subforum, but that place is kinda dead. So I try to get some helpful answers here.
After making the bgl's for autogen vegetation for my photoscenery with the above mentioned tool I observed that while on the ground the fps is close to 0 (it's like a slideshow), but as soon as I slew up to about 800-1000 ft, fps instantly comes back to a nice 25+ value.
I suspected that the 300k+ trees will be a bit too much (I even cut down their quantity to this amount because of OOM), but this phenomenon is very strange.
Why is that that the sim can't handle these trees at a low altitude, where it actually has to draw less objects, while a little higher, when there are much more trees in the view, it has absolutely no problem with it? Because the trees are still there, so the fps increase is not the consequence of the disappearance of the autogen objects. Also, I use Orbx Global vector and LC sceneries, which are next to my photoscenery with thousands of trees, and this problem is does not happen there, only when I hover above my custom scenery with the trees.
I even tried all the autogen and scenery density sliders to set to minimum, also the autogen tree density settings in the cfg file (AUTOGEN_TREE_LOD, AUTOGEN_TREE_MAX_DRAW_DISTANCE, AUTOGEN_TREE_MIN_DISTANCE_TO_LOD), but no use at all. When I delete the tree bgl's from the scenery folder, there is no problem, so there is something about my trees.
Is there a cutoff altitude where the sim handles the autogen objects differently, causing this change in performance?
Anyone also experienced this?