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Hi there,
I got a question for all of you about how would do you proceed to do the terrain of my project (A Coruña airport -LECO-). I'm a little bit stuck here...
What I want to do is a sloped runway, and I don't care about the AI traffic.
I thought about these options:
Option 1. Make a mesh with a 5 m resolution only for the airport and it¡s boundaries, as the mesh I have already install is not as accurate as it should be, because the runway has steps in the runway. But I'm very disappointed here, because I'm not able to compile it with resample (that's another issue that I would like to ask you if you recommend this option).
Option 2. Get the mesh grid from Global Mapper for the airport boundaries and import to 3Ds Max, texturize it and export as a MDL file. I think that Aerosoft Madeira X (and maybe many others) has been made by this process.
Option 3. Modify the mesh for the runway and airport facilities using polygons in SBuilderX using the Global Mapper data for the altitudes. I have already tested this, and the runway is a very bumpy, and I'm not pretty sure that it could be solved when I add the hard surface of the runway over the terrain.
Option 4. (????) Any new suggestion?
What I'm pretty sure is that I will need to make the runway, taxiways and platform in 3Ds Max for make a hard surface, but it will depend of which process I would follow for make the terrain. That's step number 2.
Cheers,
Gabriel.
I got a question for all of you about how would do you proceed to do the terrain of my project (A Coruña airport -LECO-). I'm a little bit stuck here...
What I want to do is a sloped runway, and I don't care about the AI traffic.
I thought about these options:
Option 1. Make a mesh with a 5 m resolution only for the airport and it¡s boundaries, as the mesh I have already install is not as accurate as it should be, because the runway has steps in the runway. But I'm very disappointed here, because I'm not able to compile it with resample (that's another issue that I would like to ask you if you recommend this option).
Option 2. Get the mesh grid from Global Mapper for the airport boundaries and import to 3Ds Max, texturize it and export as a MDL file. I think that Aerosoft Madeira X (and maybe many others) has been made by this process.
Option 3. Modify the mesh for the runway and airport facilities using polygons in SBuilderX using the Global Mapper data for the altitudes. I have already tested this, and the runway is a very bumpy, and I'm not pretty sure that it could be solved when I add the hard surface of the runway over the terrain.
Option 4. (????) Any new suggestion?
What I'm pretty sure is that I will need to make the runway, taxiways and platform in 3Ds Max for make a hard surface, but it will depend of which process I would follow for make the terrain. That's step number 2.
Cheers,
Gabriel.