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Hello devellopers!
I am just a user of objects with Instant Scenery and such tools. I am aware of the possibility to add an animated windsock that reacts at the windspeed and direction, by using the fabulous SODE tool. However, after studying some instructions at the SODE website, my head 'crashed' and I decided this was too complicated for me.
But a real working animated windsock is still very important for me. At the mountain airstrips I try to create or 'eyecandy', generally the only information for the pilots about weather is provided by the windsock.
Therefore I was thinking of an existing ai tools and as well an existing tool that adds flying birds around the userplane. These tools inject objects in flightsimulator.
Could this technology be used to create a animated windsock. in movements and activity looking like a animated flag, that does already exist.
So a tool that reads the windspeed and direction from e.g. FSUIPC and that injects an animated windsock at a defineble place in the scenery...
Or is this actually what SODE does?
If that is the case, would it be possible to create a more easy to use windsock-shell that uses SODE, in which a user can just fill in the the location at which the windsock should be standing, the size of the it, and if possible the type of windsock? I could absolute not do it myself, but I know among you, are very talented programmers and devellopers...
Thanks for considering the idears.
Regards,
Bram Stikkel
I am just a user of objects with Instant Scenery and such tools. I am aware of the possibility to add an animated windsock that reacts at the windspeed and direction, by using the fabulous SODE tool. However, after studying some instructions at the SODE website, my head 'crashed' and I decided this was too complicated for me.
But a real working animated windsock is still very important for me. At the mountain airstrips I try to create or 'eyecandy', generally the only information for the pilots about weather is provided by the windsock.
Therefore I was thinking of an existing ai tools and as well an existing tool that adds flying birds around the userplane. These tools inject objects in flightsimulator.
Could this technology be used to create a animated windsock. in movements and activity looking like a animated flag, that does already exist.
So a tool that reads the windspeed and direction from e.g. FSUIPC and that injects an animated windsock at a defineble place in the scenery...
Or is this actually what SODE does?
If that is the case, would it be possible to create a more easy to use windsock-shell that uses SODE, in which a user can just fill in the the location at which the windsock should be standing, the size of the it, and if possible the type of windsock? I could absolute not do it myself, but I know among you, are very talented programmers and devellopers...
Thanks for considering the idears.
Regards,
Bram Stikkel