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That's not how the User Manual directs how textures are to be created. 24-bit textures are not displayed by FlightSim. They should go into the ADE Textures_Dpy folder. You must create DXT (or 32-bit) textures for Flightsim and to go into ADE's Textures folder.I created my own textures and saved it in 24-bit bmp format in ADE's default Textures folder
My DXTBmp doesn't have a .psd file save option.If I take one of the stock texture - gp_red_20f - and convert it to a photoshop file using DXTBmp and then save it as a BMP again,