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But it does look beautifulLess detail -> less grey hair.
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But it does look beautifulLess detail -> less grey hair.
Roland, the blueprints I have don't match actual photos, what you see is plain old eyeball mk.I and lots of pictures.
Ozzy, I don't generally use subd unless I have a particularly odd shape and can't get around it by more traditional ways. Keep in mind these are renders, the combination of a barely reflective shader and Max antialiasing, paired with hard chamfers here and there, do make that impression. In reality, it's just a bunch of cylinders ranging from 6 to 16 sides. You can see that in some places. That said, being more detailed on average, I spend a lot of time optimizing the mesh anyway. There are no stray edge loops or unnecessary vertices, if it doesn't affect the shape I want in any way, down the toilet it goes.
I'll drink to that!There are no stray edge loops or unnecessary vertices, if it doesn't affect the shape I want in any way, down the toilet it goes.
Amen for that! LOLYou and the girls, Luca; sigh... but more details -> less hair, as Bjoern and I already know!