ObPacer, Vista, now working. Strange...
Hi, Arno
I did some work on it and it is now working. I thought you might be interested in what I found, so here it goes.
1. I used the installer, as you suggested, and the problem with "tabdock.ocx missing" went away.
2. ObPlacer XML 083 (from now on I'll call it "ObPlacer") then started without problems.
3. ObPlacer would do what it had to, including save the xml file with all the objects properly coded.
3. Then the problem of closing occurred when I told it to compile bgl. I couldn't troubleshoot that, because there was no more error information, only that ObPlacer had "closed".
4. Then I tried to manually compile the xml that it had created and that worked, all objects appeared where they should. The only thing is that I used my own bglcomp.exe, in my BGLCOMP folder.
5. That's when I decided to try to compile manually using your bglcomp.exe, in the ObPlacer folder, and it didn't work. It says it works, but it doesn't.
6. Then I moved your bglcomp.exe and bglcomp.xsd to a "Cuts" folder and copied my own files into it. Same thing, wold not compile the "test.xml" file.
7. Then I moved your original bglcomp.exe and xsd files to another folder OUTSIDE Program Files and... it worked!
8. Then I copied the entire ObPlacer XML folder from C;\Progam Files\SceneryDesign.org\ to a folder OUTSIDE Progam Files, in My Documents, and it all worked.
9. Just for testing, I made a "Temporary" folder inside the original ObPlacer XML folder in Program Files, placed bglcomp.exe and xsd in there, and it didn't work either.
For some reason the bglcomp.exe and xsd do not want to work inside the C:\Program Files\SceneryDesign.org. I have no idea why.
So, my immediate problem is fixed (ObPlacer folder moved to My Documents), but there must be something funny there, and I don't know what it is. Probably some Vista peculiarity, but it may be worth investigating.
Thanks, Arno
Fern