Tanspartent window texture in FSX (GMAX)

#1
Hi all!

I am currently working on some scenery for FSX. I am a bit stuck on transparent windows for cars, buildings and the tower windows. The transparency of those objects play a big part in my scenery so I need a little tutorial telling my how to create transparent textures. I use Paint Shop Pro XI and I have had a look at the wiki page about transparent textures but that tutorial is for Photoshop and I can't work out how to create the alpha channel like the author did.

Here is a screenshot of the ATC tower in Gmax. Notice that the windows are transparent with a slight tint on them





Here is a screenshot of the tower in the sim. The windows are the color of the pallet...





Below is a screenshot of the Aerosoft German Airfields vol.1 Pack showing the tower windows transparent with a slight tint on the glass.





Please help me.

Many thanks,

Steve
 

jdberg

Resource contributor
#2
Hi Steve,
cannot see the pictures you linked to. For me it says "Visit fs2004.com to see the pictures"

I try to answer your question without the pictures. The German Airfields Team probably used the new FSX_Materials which I also used for upgrading to FSX SP2 in my actual projects.
Take a look at the material editor in Gmax and press new
You find "FlightsimX" with FSX Gamepack installed. This gives you the chance to display the glas in the way you need it.

Jörg
 
#3
Hi Steve,
cannot see the pictures you linked to. For me it says "Visit fs2004.com to see the pictures"

I try to answer your question without the pictures. The German Airfields Team probably used the new FSX_Materials which I also used for upgrading to FSX SP2 in my actual projects.
Take a look at the material editor in Gmax and press new
You find "FlightsimX" with FSX Gamepack installed. This gives you the chance to display the glas in the way you need it.

Jörg
Thanks for your reply. I have found the FSXMaterials option in the Materials Editor but I don't know what to do from there. Do i need to set an alpha channel on my image and what settings do I need to tick off with/without the alpha channel for the texture to display transparent

Many thanks,

Steve
 

n4gix

Resource contributor
#4
What you need to do is open the SDK and read the section on "New Aircraft Procedures..."

While I realize that you are modeling scenery, the "recipies" in that section for various materials, including glass, apply equally to scenery objects. ;)
 
#5
What you need to do is open the SDK and read the section on "New Aircraft Procedures..."

While I realize that you are modeling scenery, the "recipies" in that section for various materials, including glass, apply equally to scenery objects. ;)
Thanks very much :) I will take a look at that and tell you how I get on
 
#6
What you need to do is open the SDK and read the section on "New Aircraft Procedures..."

While I realize that you are modeling scenery, the "recipies" in that section for various materials, including glass, apply equally to scenery objects. ;)
Thank you so much. I was not aware of that read me being in SDK. I read and followed what it said and the end result is perfect.
 

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