Hi again,
It's been a whole decade since I've posted here or worked on any scenery projects. MSFS lured me back, and I'm looking forward to getting back into it.
Using the MSFS SDK Scenery Editor I've begun creating my hometown airport over from scratch (I wish we could edit instead of nuking and starting over)...however, I've stumbled on a puzzling phenomenon. I'm hoping one of you has seen it or is aware of a solution:
During my last design session, I had created several hundred Taxi Points around my airport's taxiway network. All those points were definitely at 0 elevation when I saved the scenery. I had specifically checked because when I began that session hours earlier, I had noticed a few errant nodes that were a meter or so below ground. Simply selecting the misplaced nodes caused them to immediately snap to z=0, so I corrected about 2 dozen points and carried on.
When I began working today laying out aprons as ground polys for my taxiway pavement, I noticed that all of my taxi points are hovering about a meter above the ground...
What in the world?
Has anyone seen this before? Does the simulator care if the nodes are floating/buried? Does the AI traffic care? I don't want to manually touch EVERY node again to fix it, especially if they're just going to be misplaced again the next time I start the editor.
If anyone has any evidence of adverse effects, I can submit a report to Zendesk.
Good to be back...
Nick
It's been a whole decade since I've posted here or worked on any scenery projects. MSFS lured me back, and I'm looking forward to getting back into it.
Using the MSFS SDK Scenery Editor I've begun creating my hometown airport over from scratch (I wish we could edit instead of nuking and starting over)...however, I've stumbled on a puzzling phenomenon. I'm hoping one of you has seen it or is aware of a solution:
During my last design session, I had created several hundred Taxi Points around my airport's taxiway network. All those points were definitely at 0 elevation when I saved the scenery. I had specifically checked because when I began that session hours earlier, I had noticed a few errant nodes that were a meter or so below ground. Simply selecting the misplaced nodes caused them to immediately snap to z=0, so I corrected about 2 dozen points and carried on.
When I began working today laying out aprons as ground polys for my taxiway pavement, I noticed that all of my taxi points are hovering about a meter above the ground...
What in the world?
Has anyone seen this before? Does the simulator care if the nodes are floating/buried? Does the AI traffic care? I don't want to manually touch EVERY node again to fix it, especially if they're just going to be misplaced again the next time I start the editor.
If anyone has any evidence of adverse effects, I can submit a report to Zendesk.
Good to be back...
Nick