In MCX' PDF Manual, Arno appears to have kept procedures for MCX' MSFS
AutoPlatform feature comparable to that for FS2Kx:
"When you want to add a platform that should follow the shape of your object there is another way to add them however, using the Auto platform function. Pressing this button on the toolbar brings up the Auto platform window, see Figure 6.25. In this editor you can select how much the normal of the triangle should be pointing upwards and optionally you can also specify that only triangles with a specific texture should be considered. ModelConverterX will then make a platform of all triangles that meet these filter conditions. So if for example you select your roof texture and an upwards value of 0.7 you can quickly make a platform of your roof."
Hmmm... this merits testing with a MSFS Terra-formed terrain "Tunnel" as well as with a 3D model TaxiWay overpass bridge.
One might wonder how many of the legacy caveats from FS2Kx still apply in MSFS coding of Platforms:
https://www.fsdeveloper.com/forum/threads/custom-terrain.77831/post-234898
IIRC, sloped
terrain surfaces-
not 3D Models- require surface Normal angles to be adjusted 'relative' to FS local terrain mesh ground surface.
But AFAIK,
non-terrain mesh surfaces made using a 3D Model for the intended FS user controlled SimObject navigable surface, will require its surface Normal angle to first be adjusted horizontally so it is coplanar to the top surface of the object.
Depending on whether the 3D model top surface has a slope 'relative' to the base plane of the 3D modeling application 3D Axes, Platform Normals may vary by slope 'relative' to the 3D modeling application world axis base plane of that 3D object.
IIUC, this what the MCX Attached Object Editor Auto-Platform feature is used to edit.
When the 3D model is finished and converted to a FS SimObject, the vertical / Z-Axis top finished surface plane itself can be rotated to any pitch or bank angle when 'placed' as a FS scenery object relative to local 3D world terrain mesh ground surface ...when rendered in FS at run time.
IIUC, the techniques used in this process should also work for making hardened surfaces over land that allow FS aircraft to be fully supported while keeping underlying terrain levels at correct elevations.
It will be interesting to see if these 3D model and terrain attributes can all be duplicated in MSFS.
A FS2Kx water ramp leading to a surface (above ground !) using hardened platforms onto which one can pilot a user aircraft is:
Thumb Harbour - PF31 (Added 07.14.2011)(Updated 02.11.2012) by Xavier Carre' at
Return To Misty Moorings (aka "RTMM")
http://www.return.mistymoorings.com/scenery/#Thumb Harbour
BTW: One can pilot an aircraft
beneath the raised platform as well as up
onto the raised platform itself ...with both water and platform elevations correctly displayed !
Hint: Turn off user aircraft 'crash detection' to taxi underneath the platform to inspect this scenery and see how the elevations are all working properly.
GaryGB