Hi everyone!
I'm having a little problem in porting an airport designed for FS2004 to FSX. In this particular airport, taxiway lines are generated using scasm commands rrstart and roadcont, preceded by the correct declaration of loadbitmap.
Now, these lines DO show up, the point is that they have the default high traffic road texture, even though the rrstart command specifies to use the last loaded texture. I even tried with a color instead of a texture (setting the first parameter value to 0 in rrstar, of course), but they keep showing up with the default road texture.
Just to be sure of my process, I tried to render them with the first parameter set to 4 (railroad if I remember correctly), and they do use the default railroad texture. I even tried with 6 (which shouldn't be a valid parameter) and they get rendered with the default concrete texture oO
What am I doing wrong, here? Is this approach supported by FSX?
Thanks in advance! =)
P.S.
I'm not 100% sure these lines are rendered through scasm code, I just decompiled the relative bgl file into a sca file and it looks correct (indeed, it recompiles without trouble).
I'm having a little problem in porting an airport designed for FS2004 to FSX. In this particular airport, taxiway lines are generated using scasm commands rrstart and roadcont, preceded by the correct declaration of loadbitmap.
Now, these lines DO show up, the point is that they have the default high traffic road texture, even though the rrstart command specifies to use the last loaded texture. I even tried with a color instead of a texture (setting the first parameter value to 0 in rrstar, of course), but they keep showing up with the default road texture.
Just to be sure of my process, I tried to render them with the first parameter set to 4 (railroad if I remember correctly), and they do use the default railroad texture. I even tried with 6 (which shouldn't be a valid parameter) and they get rendered with the default concrete texture oO
What am I doing wrong, here? Is this approach supported by FSX?
Thanks in advance! =)
P.S.
I'm not 100% sure these lines are rendered through scasm code, I just decompiled the relative bgl file into a sca file and it looks correct (indeed, it recompiles without trouble).