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FSX Taxiways and Apron texture angles

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unitedkingdom
Hi Folks.

I apologise for the rather obscure title of this post. Here is what I mean by it. I am fairly new to airport design and only now starting to think about using GPs etc. When I create aprons and taxiways using the 'default' stuff in ADE the effect is that they always are placed at angles in FSX i.e. diamond pattern effect.

I have seen in various payware airports that the textures are placed at right angles and look more like regular blocks rather than diamond patterns. Is it possible to make this happen as an amateur designer?

Regards...Flamer
 

scruffyduck

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Can you provide some screenshots of what you mean by each pattern?
 
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unitedkingdom
payware 'square' textures.jpg
ADE default textures.jpg


Hi Jon.

Here are my two shots. I apologise if they are way too large, I'm not accustomed to doing this. The top shot is a payware version of EDI and shows the textures 'square on' to the line of the apron whereas my effort below shows them at an angle to the 'run' of the taxiway and apron. I hope this makes sense.

Cheers...Flamer
 

tgibson

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The first image uses ground polygons, which allows textures to be placed at any angle. The second image uses default aprons, which are always placed north/south. ADE can create ground polygons, which can use the included textures or use custom textures you create. Look at the GP manual in the Manuals folder.
 

scruffyduck

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OK then my guess (and someone will surely put me right) is that the payware scenery is using custom designed ground polys. The standard FSX version is drawn by the FS Graphics engine. You can get the effect you want with ADE if you use the Custom Ground Poly.

EDIT
We cross posted Tom :)
 
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unitedkingdom
Hi Tom and hello again Jon.

Ahh okay, sounds good. Tom, I have the manual and have read through it but I'm still learning with this so another two or three reads will be required for me to 'get my head round it' I have a good friend in the 'States who has helped me a lot and understands ground polys. In fact, we are only just beginning to touch on them, so now perhaps is a good time for me to pick his brains a bit more regarding this. Thanks again for the heads up re the polys.

Regards...Ken
 
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Yes you can. I'll be very honest with you I've been able to make ground polys with ADE that rival any Gmax created payware scenery.

At this point I trully believe that ADE is the most awesome tool currently available for scenery developers. Im not sure the developer even realizes how powerful it really is.
 
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