• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Terrabuilder scenery: how to decompile?

Messages
22
Country
italy
Hi everybody, I hope this is the correct section for my question.
My problem is: I developed an airport scenery near a coastline, so I designed it and positioned objects according to a photoreal scenery with exact definition of shoreline.
The photoscenery covers a huge area and contains about 200 tiles. The scenery was built with Terrabuilder and is defined in a single bgl file which I have identified and a lot of phototextures.

To avoid installation of the big photoscenery, I would like to extract and use only a limited set of photo tiles just around the airport instead of the whole set.
If I simply delete the tiles I don't want from the Texture folder , I get gray squares in place of them.
Therefore, I guess I should tweak the bgl above mentioned, but I was not able to decompile it with any program I normally use for old and new type bgl files, or decompile only partially.
Should I install and use Terrabuilder for that or there is any other way?
I would be grateful for any suggestion, hoping my explanation was clear enough.

Stefano
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,883
Country
netherlands
Hi,

I don't think you can decompile such BGL files. I think you would have to generate a new BGL file for the area you want to cover. Do you still have the sources you made the BGL with?
 
Messages
22
Country
italy
Thanks for answering.
So, I guess there's no way to decompile it and I don't have any source file of the photoscenery.
I tried to install Terrabuilder Lite but it looks too complex and I don't have the time to learn it
It could be quicker to design a new small photoscenery on my own with a simpler tool, but I should have done it before starting my airport scenery.
 
Top