Hi everybody, I hope this is the correct section for my question.
My problem is: I developed an airport scenery near a coastline, so I designed it and positioned objects according to a photoreal scenery with exact definition of shoreline.
The photoscenery covers a huge area and contains about 200 tiles. The scenery was built with Terrabuilder and is defined in a single bgl file which I have identified and a lot of phototextures.
To avoid installation of the big photoscenery, I would like to extract and use only a limited set of photo tiles just around the airport instead of the whole set.
If I simply delete the tiles I don't want from the Texture folder , I get gray squares in place of them.
Therefore, I guess I should tweak the bgl above mentioned, but I was not able to decompile it with any program I normally use for old and new type bgl files, or decompile only partially.
Should I install and use Terrabuilder for that or there is any other way?
I would be grateful for any suggestion, hoping my explanation was clear enough.
Stefano
My problem is: I developed an airport scenery near a coastline, so I designed it and positioned objects according to a photoreal scenery with exact definition of shoreline.
The photoscenery covers a huge area and contains about 200 tiles. The scenery was built with Terrabuilder and is defined in a single bgl file which I have identified and a lot of phototextures.
To avoid installation of the big photoscenery, I would like to extract and use only a limited set of photo tiles just around the airport instead of the whole set.
If I simply delete the tiles I don't want from the Texture folder , I get gray squares in place of them.
Therefore, I guess I should tweak the bgl above mentioned, but I was not able to decompile it with any program I normally use for old and new type bgl files, or decompile only partially.
Should I install and use Terrabuilder for that or there is any other way?
I would be grateful for any suggestion, hoping my explanation was clear enough.
Stefano