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What do you do when your terrain mesh data only covers the United States, and Mexico becomes a gigantic hole with million-foot spikes at the border? USGS data does not include Mexico or Canada.
Above is the San Diego, Calif. region. In the lower-right corner should be Mexico. TMFViewer shows elevation in purple areas as -575. What can I put in my INF file so P3D's default scenery shows through, and my terrain mesh BGLs don't punch a hole in Mexico?
Above is the San Diego, Calif. region. In the lower-right corner should be Mexico. TMFViewer shows elevation in purple areas as -575. What can I put in my INF file so P3D's default scenery shows through, and my terrain mesh BGLs don't punch a hole in Mexico?
Code:
[Source]
Type=GeoTIFF
Layer=Elevation
NullValue = 0,0,0
SourceDir="."
SourceFile="n33w118.tif"
PixelIsPoint=0
ulxMap=-118.000555555555
ulyMap=33.0005555555552
xDim=9.25925925258432E-05
yDim=9.25925925258432E-05
[Destination]
DestDir="."
DestBaseFileName="n33w118"
FractionBits=3
LOD=4,12
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