I have just completed development of Terrain Sculptor, a new utility to create realistic terrain profiles around and on your airports and elsewhere. While this function can already be performed by sBuilder, sBuilderX and ADE, they require that all sloped polys/triangles be specified individually and that you manually determine the elevation where your work is to blend with the existing mesh and specify the blending triangles. Terrain Sculptor, on the other hand, uses individual points to specify terrain elevation and will automatically generate the triangles needed to blend your terrain with the existing mesh.
While Terrain Sculptor is not yet ready for general use, all its intended functions save for ADE import/export (which Jon and I are working on) and compile to FS9 (which I'm now working on)are complete. Import from/export to sBuilder and sBuilderX (.sbx format) are fully operational as is output directly to FSX/P3D. Output to FS9 can be accomplished by exporting to sBuilder and using it to compile. Once the ADE interface is implemented, Terrain Sculptor will inherently provide for a "one-stop" import/export between ADE and sBuilder/sBuilderX.
It's time for some user feedback. To that end, I would appreciate a few of the more experienced among you downloading the latest Development Release from my website http://stuff4fs.com, giving it a "test drive" and reporting your concerns, suggestions and comments on the user interface back to me at don at stuff4fs dot com (so we don't clutter Jon's forum). The user manual is on-line at the website if you want to learn more about Terrain Sculptor first.
While I have done a considerable amount of testing, your use is likely to present situations I have not envisaged. So, please don't be surprised (or disappointed) if you experience the odd "exception". Should that happen, please report it to me ASAP - including the details of the exception report - and I'll do my best to fix it on a priority bases. Automatic update is functional, so you'll be apprised of any new development releases I make each time you run Terrain Sculptor.
Please, while the inexperienced among you are welcome to use Terrain Sculptor and I'm happy to receive your "it would be better if ..." comments, please do not ask me for support prior to general release.
Don
While Terrain Sculptor is not yet ready for general use, all its intended functions save for ADE import/export (which Jon and I are working on) and compile to FS9 (which I'm now working on)are complete. Import from/export to sBuilder and sBuilderX (.sbx format) are fully operational as is output directly to FSX/P3D. Output to FS9 can be accomplished by exporting to sBuilder and using it to compile. Once the ADE interface is implemented, Terrain Sculptor will inherently provide for a "one-stop" import/export between ADE and sBuilder/sBuilderX.
It's time for some user feedback. To that end, I would appreciate a few of the more experienced among you downloading the latest Development Release from my website http://stuff4fs.com, giving it a "test drive" and reporting your concerns, suggestions and comments on the user interface back to me at don at stuff4fs dot com (so we don't clutter Jon's forum). The user manual is on-line at the website if you want to learn more about Terrain Sculptor first.
While I have done a considerable amount of testing, your use is likely to present situations I have not envisaged. So, please don't be surprised (or disappointed) if you experience the odd "exception". Should that happen, please report it to me ASAP - including the details of the exception report - and I'll do my best to fix it on a priority bases. Automatic update is functional, so you'll be apprised of any new development releases I make each time you run Terrain Sculptor.
Please, while the inexperienced among you are welcome to use Terrain Sculptor and I'm happy to receive your "it would be better if ..." comments, please do not ask me for support prior to general release.
Don