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P3D v4 Terrain Texture BGL is overexposed in P3D v4.5

Messages
3
Country
netherlands
Hey all, I have a quick question I hope someone can help me with. I created a Terrain Texture (Eindhoven Airport EHEH) using a GeoTIFF and Resample.exe from the P3D SDK.

At first glance it looks fine when I check the output BGL in TmfViewer, colors look normal, although they could be more saturated perhaps:

But when I load it into P3D the colors shift dramatically, way lighter and more blue suddenly:

Does anyone have any idea what's going on here? I've made some edits to the color but it keeps coming out very differently from what I'm seeing in Photoshop or TmfViewer.
 
Messages
3
Country
netherlands
In case anyone is wondering, here's my .INF file. Did I make a mistake in here?

[Source]
Type=MultiSource
NumberOfSources=2

[Source1]
Type=TIFF
Layer=Imagery
SourceDir="."
SourceFile="EHEH_4326_WGS84_Export.tif"
PixelIsPoint=0
ulxMap=5.343455884
ulyMap=51.47243555
xDim=3.5962375812045E-06
yDim=2.24732570393556E-06
Variation=Day
Channel_BlendMask=2.0

[Source2]
Type=BMP
Layer=None
SourceDir="."
SourceFile="EHEH_Blend_Mask.bmp"
PixelIsPoint=0
SamplingMethod=Gaussian
ulxMap=5.343455884
ulyMap=51.47243555
xDim=3.5962375812045E-06
yDim=2.24732570393556E-06

[Destination]
DestDir="."
DestBaseFileName="EHEH_4326_WGS84_Blend"
LOD=Auto
 

MatthiasKNU

Resource contributor
Messages
955
Country
germany
Quite normal, this is simply due to the P3D and the HDR settings.

I would recommend to adjust the colours and brightness to P3D right from the beginning, so I'd rather create a darker picture...
 
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