- Messages
- 537
- Country
Hi,
Thanks to Scott S and Holger Sandmann, I think I have a revised question to ask
Background: I am adding terrain custom textures to an area near North Bay (CYYB) in Canada, in FS2004, using the Resampler of the FS2004 SDK. The cells in the pictures attached are LOD13.
My problem: FS2004, during the month between 17-April-2008 and 18-May-2008 seems to maintain cells still in Hw (snow) while the cells at lower latitudes are already displaying Sp (no snow) textures. The line dividing the area with Hw cells and the area with Sp cells is jagged, irregular along the longitudes and goes up and down latitudes a bit, presumably to make it look more real.
In the area I am working on, the cells still in Hw and the cells already in Sp form a sort of checkerboard, shown in Picture 1, attached, which contains my custom textures.
When showing the default textures for the same area, FS2004 seems to "blend", or "dither" as Scott S said, the textures of Hw(snow) and Sp(no snow) and forms a connection between the Hw and Sp cells which looks realistic and seems to dissolve the checkerboard. Picture 2, attached, shows the same area with the default textures, and comparing the two pictures it is just possible to imagine the portions where the "dithering" appears to takes place in Picture 2.
The two pictures were taken at approximately N46* 16.77' and W79*24.82', North on top. Both pictures are of approximately the same area, for the same date, during the month when there are Hw and Sp textures showing side by side, picture 1 with my custom textures, picture 2 with default textures.
I have added a line at the bottom of the Picture 1 showing the South limit of the area I am working on. The limit to the East is quite obvious for the lack of dithering. To the West I have a big lake, so no dithering is required. To the North everything changes at the same date, so I'm OK there, too.
So, here are the three interconnected questions:
1. How does FS2004 accomplish that dithering, or blending?
2. Is it possible to get custom textures to dither as well? How?
3. To the East of my area, I have Hw and Sp cells that need to blend with the Sp and Hw default. Is it possible to dither there?
(I think I read all the documents of the FS2004 Terrain SDK, Christian Stock text on FS2000/2002 Terrain SDK and a few other texts I found. I didn't find any references to this dithering anywhere except Scott S' remark., but I may have missed something...)
Thanks!
Fern
Thanks to Scott S and Holger Sandmann, I think I have a revised question to ask

Background: I am adding terrain custom textures to an area near North Bay (CYYB) in Canada, in FS2004, using the Resampler of the FS2004 SDK. The cells in the pictures attached are LOD13.
My problem: FS2004, during the month between 17-April-2008 and 18-May-2008 seems to maintain cells still in Hw (snow) while the cells at lower latitudes are already displaying Sp (no snow) textures. The line dividing the area with Hw cells and the area with Sp cells is jagged, irregular along the longitudes and goes up and down latitudes a bit, presumably to make it look more real.
In the area I am working on, the cells still in Hw and the cells already in Sp form a sort of checkerboard, shown in Picture 1, attached, which contains my custom textures.
When showing the default textures for the same area, FS2004 seems to "blend", or "dither" as Scott S said, the textures of Hw(snow) and Sp(no snow) and forms a connection between the Hw and Sp cells which looks realistic and seems to dissolve the checkerboard. Picture 2, attached, shows the same area with the default textures, and comparing the two pictures it is just possible to imagine the portions where the "dithering" appears to takes place in Picture 2.
The two pictures were taken at approximately N46* 16.77' and W79*24.82', North on top. Both pictures are of approximately the same area, for the same date, during the month when there are Hw and Sp textures showing side by side, picture 1 with my custom textures, picture 2 with default textures.
I have added a line at the bottom of the Picture 1 showing the South limit of the area I am working on. The limit to the East is quite obvious for the lack of dithering. To the West I have a big lake, so no dithering is required. To the North everything changes at the same date, so I'm OK there, too.
So, here are the three interconnected questions:
1. How does FS2004 accomplish that dithering, or blending?
2. Is it possible to get custom textures to dither as well? How?
3. To the East of my area, I have Hw and Sp cells that need to blend with the Sp and Hw default. Is it possible to dither there?
(I think I read all the documents of the FS2004 Terrain SDK, Christian Stock text on FS2000/2002 Terrain SDK and a few other texts I found. I didn't find any references to this dithering anywhere except Scott S' remark., but I may have missed something...)
Thanks!
Fern
Last edited: