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FSX Texture Confusion

Messages
53
Country
malaysia
Hi Guys, I'm in the middle of completing my first scenery. I have a problem about specular maps/reflection on glass windows. I have searched on the forum but the answer I can get is already for the people who understand the basic of it. Can someone point out to me how to start when i want to use these effects? and Yes i know the basic of gmax and photoshop. Do I have to use Flightsimx materials in Gmax?

Thanks!
 
Messages
1,959
Country
unitedkingdom
Yeah FSX materials only. Specular is different from reflection. Specular is the "shine" of the material like metal. This can be set for the whole texture at the top of the material settings as a grey-scale, with white being very shiny, or a whole new texture.

Reflection is like glass, a moving image of a generic (or custom) cube map is overlaid.

I don't use extra specular/reflection textures; it's massively increasing the texture load.

For glass the solution is simple: make your windows half invisible by an alpha layer/layer mask which is applied to the texture.

Then in Material Settings:

"Blend Environment by Inverse of Diffuse Alpha"

and

"Use Global Environment Map as Reflection"

Set "Reflection Scale" to 60, 40 is too little, 80 is too much.

Unless of course you want to use your own cube map, which I assume would go under the reflection map. I use the global one.

A specular map us pretty unnecessary if using reflections. If one wants to use a specular texture, just have a greyscale of the texture with white for v. shiny and black for not shiny, using technical terminology!
 
Messages
53
Country
malaysia
Regarding about the windows need to make half invisible in alpha layer, do I have to color it using grey tone? I just read it at the wiki section. Tell me whether it right or wrong.
 
Messages
1,959
Country
unitedkingdom
Yup. In GIMP it's create layer mask. Then in the layer mask grey the windows in so that they become half transparent.

For this I have .dds plugin; apply mask, flip upside down and export.

If you export it as .bmp you need to make sure the alpha goes with it into the .dds.
 
Messages
31
Country
india
If I make a object in sketchup and export it to MCX, can I add a specular and bump map in material editor and will it work ?
Or do I have to add the specular and bump map from gmax?
 

Bambi_007

Resource contributor
Messages
908
Country
germany
I dont like reflection map too - some guys have reflections at sea shore and they show you Hills and Mountains. - Hahahahaha
 

tgibson

Resource contributor
Messages
11,338
Country
us-california
You add the specular map in ModelConverterX during the conversion process. I don't know how to make one.
 
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