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Hi all,
I recently encountered a issue where the texture becomes squiggly when it's imported into MSFS. In Blender and Substance Painter, the texture look fine. Here are some photos for reference.
MSFS:
Blender:
MSFS:
Blender:
UV Layout: In this case, I used smart uv project, in order to create a uniform result. If I use the standard unwrap, it would not create a uniform shape, making it impossible to create masks for the shapes you see. Smart UV project did create some small stretchings, I'm not sure if that's the problem.
Any help would be appreciated!
I recently encountered a issue where the texture becomes squiggly when it's imported into MSFS. In Blender and Substance Painter, the texture look fine. Here are some photos for reference.
MSFS:
Blender:
MSFS:
Blender:
UV Layout: In this case, I used smart uv project, in order to create a uniform result. If I use the standard unwrap, it would not create a uniform shape, making it impossible to create masks for the shapes you see. Smart UV project did create some small stretchings, I'm not sure if that's the problem.
Any help would be appreciated!