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P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

Hello,

I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while exporting the GP but I have left the pictures where it shows how I export as well.

I have left some screenshots within my Sketchup program, Model converter X as well as what it displays in the simulator. As you might be aware I am new so if you could explain it in a more simple way it will be amazing thank you very much !
 

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arno

Administrator
Staff member
FSDevConf team
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Is your airport really at almost 3 km altitude? Entering a wrong altitude value gives a wrong calculation of the curve of the earth and can result in flickering issues.
 
Is your airport really at almost 3 km altitude? Entering a wrong altitude value gives a wrong calculation of the curve of the earth and can result in flickering issues.
Affirm, I got the airport elevation from ADE which I compiled an BGL for too, to get rid of the runway and default taxiways..
 

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Bulent, You have to convert 2,795 feet into meters. You can do this quickly by changing your settings in ADE to meters and then seeing what the airport altitude is.
 
Bulent, You have to convert 2,795 feet into meters. You can do this quickly by changing your settings in ADE to meters and then seeing what the airport altitude is.
I done what u said with meters still dont work, its the only thing stopping me atm, couldnt figure it out for weeks now
 

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