P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

#1
Hello,

I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while exporting the GP but I have left the pictures where it shows how I export as well.

I have left some screenshots within my Sketchup program, Model converter X as well as what it displays in the simulator. As you might be aware I am new so if you could explain it in a more simple way it will be amazing thank you very much !
 

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arno

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#2
Is your airport really at almost 3 km altitude? Entering a wrong altitude value gives a wrong calculation of the curve of the earth and can result in flickering issues.
 
#4
Bulent, You have to convert 2,795 feet into meters. You can do this quickly by changing your settings in ADE to meters and then seeing what the airport altitude is.
 
#5
Bulent, You have to convert 2,795 feet into meters. You can do this quickly by changing your settings in ADE to meters and then seeing what the airport altitude is.
I done what u said with meters still dont work, its the only thing stopping me atm, couldnt figure it out for weeks now
 

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