Texture Information Not Exporting to MCX

#1
For some reason two of my textures for my ground polys are not listed when I export them into MCX. When I load the compiled ground polys up, the missing textures are replaced by some other texture. I don't know which textures they were replaced with exactly since they are so distorted. So far all I can say is that CLEGP_lineC is most likely replaced by the drain texture.
 

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#3
Try unchecking "Filter Out Non-Ground Polygons"?
Unfortunately this didn't fix it. I think it has something to do with either GMAX not exporting the list of used textures or MCX not recognizing the full list of textures. I'm relatively new to ground polys so maybe this is something very basic that I'm missing. I think the bay and drain textures got replaced with lines A and line C respectively when I loaded it up on the sim.
 
#4
Try unchecking "Filter Out Non-Ground Polygons"?
I'm going to try to unclutter my Material Navigator list of materials. I'm assuming that there was probably something happening there that caused this cause I did not know how to access it before (now I know that you need to open the material editor before you open the material navigator) so I kept importing the same texture.
 
#5
I'm going to try to unclutter my Material Navigator list of materials. I'm assuming that there was probably something happening there that caused this cause I did not know how to access it before (now I know that you need to open the material editor before you open the material navigator) so I kept importing the same texture.
SOLVED IT!!!
I found out that in the material editor box, you must rename every texture so that it's not all #mtl0 or something like that. I didn't notice that you could change those until now.
 
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