• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Texture Information Not Exporting to MCX

Messages
195
Country
us-ohio
For some reason two of my textures for my ground polys are not listed when I export them into MCX. When I load the compiled ground polys up, the missing textures are replaced by some other texture. I don't know which textures they were replaced with exactly since they are so distorted. So far all I can say is that CLEGP_lineC is most likely replaced by the drain texture.
 

Attachments

  • shot56.png
    shot56.png
    4.4 MB · Views: 299
  • shot57.png
    shot57.png
    149.6 KB · Views: 288
  • shot58.png
    shot58.png
    159.8 KB · Views: 314
Last edited:
Messages
195
Country
us-ohio
Try unchecking "Filter Out Non-Ground Polygons"?
Unfortunately this didn't fix it. I think it has something to do with either GMAX not exporting the list of used textures or MCX not recognizing the full list of textures. I'm relatively new to ground polys so maybe this is something very basic that I'm missing. I think the bay and drain textures got replaced with lines A and line C respectively when I loaded it up on the sim.
 
Messages
195
Country
us-ohio
Try unchecking "Filter Out Non-Ground Polygons"?
I'm going to try to unclutter my Material Navigator list of materials. I'm assuming that there was probably something happening there that caused this cause I did not know how to access it before (now I know that you need to open the material editor before you open the material navigator) so I kept importing the same texture.
 
Messages
195
Country
us-ohio
I'm going to try to unclutter my Material Navigator list of materials. I'm assuming that there was probably something happening there that caused this cause I did not know how to access it before (now I know that you need to open the material editor before you open the material navigator) so I kept importing the same texture.
SOLVED IT!!!
I found out that in the material editor box, you must rename every texture so that it's not all #mtl0 or something like that. I didn't notice that you could change those until now.
 
Top