https://blog.nobel-joergensen.com/2...nerated-mesh-in-unity-part-2-with-uv-mapping/
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UV Coordinates explained
UV mapping refers to the way each 3D surface is mapped to a 2D texture. Each vertex contain a set of UV coordinates, where (0.0, 0.0) refers to the lower left corner of the texture and (1.0, 1.0) refers to the upper right corner of the texture. If the UV coordinates is outside the 0.0 to 1.0 range, the coordinates are either clamped or the texture is repeated (dependent of the texture import setting in Unity).
The same way that each vertex is associated with a normal, each vertex is also associated with UV coordinates. This means that sometimes you need to duplicate the same vertex due to UV mapping."
In Sketchup, as we import a "
Texture", we attach it to the lower Left corner, and scale / attach it to the upper Right corner of a
Face.
IIUC, when the texture image is not scaled to attach at the upper Right corner, of a Face, it "auto-tiles" repeatedly as identical smaller texture images.
If we scale a mapped texture image to a size for each "tile", we may merge 1 -or more- adjacent
Tiles into a 1-piece texture on a Face.
Such mapped texture images can be made "Unique".
When a mapped texture is made "Unique", all of the image pixels outside the UV map area of the Face are trimmed off and deleted from that Face ...
and the derived "Unique" texture image mapped onto it.
Note: IIUC, at this point, the UV Map vertex coordinates are reset to (0.0, 0.0), (1.0, 1.0) because the mapped texture itself has been resized.
So AFAIK, the 'slack' that Sketchup notoriously cuts the end user initially with UV mapping, is actually compensated for via "Make Unique Texture" because Sketchup cuts off the 'slack' of unused texture image pixels outside the mapped area defined by the UV vertices on a Face.
Next, we can make the mapped texture images of 2 -or more- such adjacent co-planar Faces "Unique".
Then we may use
"Combine Textures" to make a 1-piece texture image of 2 -or-more- Faces by merging them, and removing interposed
Edges.
If we use a mapped texture image or "
Color" in several adjacent (co-planar) Faces on one side of a object, we may also use
Combine Textures.
Sketchup converts a selected Color mapped onto a Face into texture images via "Make Unique Texture."
Sketchup 'Colors' may be "Combined" with texture images also ...via
Combine Textures to derive a 1-piece texture image.
BTW: The default Sketchup internal graphics engine is not as high fidelity as one might wish, so IMHO, it is best to substitute
ImageMagick via:
The default "Make Unique texture" in SketchUp serves for *** making a texture on a face independent from all other materials/faces cropping a texture to th...
sketchucation.com
This Plugin allows to downsample all textures in the model / selection. This can be useful if you want to quickly share a file that is too big because of ext...
sketchucation.com
GaryGB