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https://www.fsdeveloper.com/forum/threads/texture-location.443930/post-808875
Hello Gary,
Having edited the ag_Rural texture I wondered what your advice would be about saving it via DTXBmp = Extended 32 bit 888-8 or Extended 256 colour ?
I attached the catalogue as it has teh list of whats actually in the system AND when you search it it can give you the GUID: code. I use it by copying and opening the flightsim main directory and using the standard windows search to find it it gives back the model location AND the extire location as there is no doubt the texture will be one of many on one sheet. I then can copy each file over to a folder and open it in MCX if required or use a paint package to make fina adjusts to the colouring - then as it for personal use I save it all back.OK but it's a list of FSX location reports........................I'm not sure how that helps me ?
https://www.fsdeveloper.com/forum/threads/texture-location.443930/post-808923
Gary - I didn't see past 'PS: Regarding Chattis Hill:' so didn't answer you.
In the machine I make my airfields for FS9GW3 with, the Chattis Hill Spitfire Assembly site appears to be on a large mound now.
When I made it the surrounding area shared the same elevation & this chapel could be seen to the east from the hangars. Suddenly it's presenting the whole area on a large mound.
I have GW3 in another machine I use to show local airfields with, especially RAF Ibsley.
In this machine the whole Chattis area is on the same level. The 2 machines are reading the 2 installations differently.
Grab 095 View attachment 45211 shows the chapel (ringed) lower down than in grab 170 from in the second machine View attachment 45212 .
I just thought this was interesting !