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Texture Paint on multiple objects

Messages
102
OK, I have found that I can easily create textures on imported msfs gltf and drawing across different objects - i.e. wings and ailerons - is possible by using the "Join" command. As long as the objects are on the same texture sheet that is.

I have now come across a DAE (Collada) model where fuselage tail cone and doors are on the same texture sheet, but I can't even paint a straight line along the "joined" fuselage. Blender seems only interested in the last object I clicked on. So I can't even do a straight line let alone a stencil over the object joints.

I am only using Blender as an Art Tool, not for making my own 3D models so I may be misunderstanding a lot here.

Perhaps the question should be how do I join multiple elements to make one single paintable "lump"?
 

Pyscen

Resource contributor
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2,744
Country
us-texas
You would need to UV unwrap the aircraft again. Recreate it again so that all islands are on the same UV. That is if I understand you correctly.
 
Messages
102
My bad - I don't speak the right language I guess... I did not create the model myself. It is the Airbus H135 by HPG - they provide the paintkit with a collada (DAE) model. I can mark doors, tail boom, main body individually but I can't paint them as one item. In an msfs gltf model I can join items. So I need some way of joining thes bits as a collada single entity
 
Messages
102
AHHHHH!!! Found It!

Save the collada as gltf 2.0 and then go for a new blender model and import the gltf 2.0. That allows joining of objects and now I can paint a livery across the whole model onto one texture
 
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