I've tried searching for an answer, but I'm not sure what the question should be!
I've got an old DC-4 designed for FS2000 with DC4.0af DC4.1af DC4.2af etc. textures that I'd like to use as a static device in a little FS2004 scenery I'm setting up, but when I run the original through ModelConverterX the texture names expected by the new model all get changed to DC4.BMP, so the new model doesn't display as textured, though seems perfectly acceptable in other respects.
I'll mention at this point that the original model loads and displays fully textured, it's only the resultant model that I'm having a problem with.
I'll also note that I'm familiar with converting these old-style textures to "modern" DXT formats with 'mips' etc., so I've no problem there.
I have managed to "frig" things, using a hex editor on the original model file and renaming the original texture files appropriately, but it's all a little long-winded and prone to mistakes, so if there's a setting somewhere I've missed which would use the original texture file names and make the procedure a little more straightforward, I'd appreciate a heads-up
TIA
I've got an old DC-4 designed for FS2000 with DC4.0af DC4.1af DC4.2af etc. textures that I'd like to use as a static device in a little FS2004 scenery I'm setting up, but when I run the original through ModelConverterX the texture names expected by the new model all get changed to DC4.BMP, so the new model doesn't display as textured, though seems perfectly acceptable in other respects.
I'll mention at this point that the original model loads and displays fully textured, it's only the resultant model that I'm having a problem with.
I'll also note that I'm familiar with converting these old-style textures to "modern" DXT formats with 'mips' etc., so I've no problem there.
I have managed to "frig" things, using a hex editor on the original model file and renaming the original texture files appropriately, but it's all a little long-winded and prone to mistakes, so if there's a setting somewhere I've missed which would use the original texture file names and make the procedure a little more straightforward, I'd appreciate a heads-up
TIA