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FSX Texture size

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faroeislands
I`m new to Gmax, but can use it. Now I try to make a texture sheet 1024*1024 for a small house 10*7 meter an 4 meters high.
What resolution and texture size is best to use for the textures to the house.
It shall not perform superdetailed i FSX.
 

arno

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Hi,

I expect you don't need the full 1024 x 1024 sheet for such an object. Depending on how close you will get to the object you should choose a texture resolution that looks good.
 
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faroeislands
Hej Arno I have seen your excellent tutorialvideo on creating af house i GMAX, and learned a lot. How about a tutorial like this on creating texture sheets and textures.
What resolution and size for the texture sheet, and what resolution and texture size for the house-textures would you use for ny house?
 

arno

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Hi,

If it is more like an autogen style object, to be observed from the air, I would probably use maximum a 256x256 area of the texture sheet for it. That already gives you a resolution of around 10 cm per pixel and should be enough for the details.

Of course if it is an object on an airport that you get much closer to you would like to use a higher resolution.

But making texture is really an artistic process, there are no hard rules on the resolution etc that you have to use.
 
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9
I normally create mine using 4096x4096. Then I scale them down to a suitable size. Its hard to know, but someday 2048 or 4096 is the common size, then I don't have to create the texture all over again.

Reco
 
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us-alabama
When making the textures, make them in the 1024x1024. If you make them in 4096 for example, you will loose quality.
Ill try to get the 4096 example up, But I scaled this picture from the 4096 one.
 
Last edited:
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9
When making the textures, make them in the 1024x1024. If you make them in 4096 for example, you will loose quality.
Ill try to get the 4096 example up, But I scaled this picture from the 4096 one.

You are correct in one way, because you are losing pixels and the software will interpolate and make the image softer.
On the other hand. If you are creating textures from a digital photograph, you will end up scaling it down anyway somewhere in the process.
 

arno

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For a small and not super important object I would not be using such a big texture sheet. It would be a good idea for the performance then to combine different objects in one texture sheet.

Of course you can always design at higher resolution for the future and scale down now to 1024x1024. That's not a bad idea.
 
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