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Hi all.
When I have a ground poly selected, I can pass over its vertexes reading one by one its related numbers (for example a rectangular poly has 4 vertexes numbered from 0 to 3). When I edit the poly, I loose the ability to understand the vertex number inside the editor. So many times (in particular when in some situation I copy the poly in another position and I need to rotate it and then I edit it inside GP Editor) I cannot understand the position of the texture related to the position of the polygon without compiling the project (and many times the position is wrong so I have to edit again). If I'm not wrong, I remember that in some previous version of GP Editor there was the possibility to recognise the vertex number inside the editor too. Is there another way to solve this point or something that I forgot to do?
More over I noted that If I rotate a poly and then I edit it in GP editor, If I click on the reset button inside the editor and I set the texture position again, after I compiled the project, I find the poly in the old position as If I had never rotated it.
When I have a ground poly selected, I can pass over its vertexes reading one by one its related numbers (for example a rectangular poly has 4 vertexes numbered from 0 to 3). When I edit the poly, I loose the ability to understand the vertex number inside the editor. So many times (in particular when in some situation I copy the poly in another position and I need to rotate it and then I edit it inside GP Editor) I cannot understand the position of the texture related to the position of the polygon without compiling the project (and many times the position is wrong so I have to edit again). If I'm not wrong, I remember that in some previous version of GP Editor there was the possibility to recognise the vertex number inside the editor too. Is there another way to solve this point or something that I forgot to do?
More over I noted that If I rotate a poly and then I edit it in GP editor, If I click on the reset button inside the editor and I set the texture position again, after I compiled the project, I find the poly in the old position as If I had never rotated it.