• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Textures from digital photo

Messages
22
Country
sweden
Hello!
I am working in FSDS 3.5.1 and when I will use a digital photo as Texture
I have to store the photo in 256 bit format.
When I store the photo to this format I will loose some colours.
Then I have to correct the photo on "pixel" level.
It is very time consuming and booring.

Do have a smarter solution for me?

Best regards
Lennart
:(
 
Why do you have to store the photo in 256 colors? Let's start with the original image as 32 bit color. Keep it safe somewhere else. *Copy* that image into a new file and reduce it to 256 colors. Use this copy in FSDS. You can keep your original image safe and keep making copies from that.

Hope this helps,
 
Remember that the texture used within the modelling program is simply a "template" for mapping.

The real texture can be completely different.

Wow, can FSDS only use 8bit colour?!
 
Wow, can FSDS only use 8bit colour?!

No.

Supported Textures

Flight Simulator can use a variety of texture files. This list shows whether FSDS is capable of handling these different formats:

8 bit standard BMP files
DDS texture files (won't display in FSDS)
16 bit standard BMP files
32 bit standard BMP files
24 bit bmp files DO NOT WORK either in FS or CFS2.
 
That makes much more sense, Farfy.

So, perhaps the original poster needs to use one of the above formats within FSDS
 
Hello!

Thank you very much for your ansver, special thanks to Farfy!

I have tried to go from jpeg photo(original) to 16, 32 and 256 bit.

All of them "distroy" the picture. 16bit will be the worst.
256 is deviating less of them but it have to be corrected.
I understand that I have to live with my method and have to corrected the photo
by repaint them in 256 bit format.

Thank you for all advise!

Best regards
Lennart
:)
 
Hi Lennart.

I don’t understand what you are trying to do, or why this is giving you trouble?

I use many of my own photos to make FSX textures.

I just open my JPG with a photo edit program and save then as 24 bit BMP and make sure they are the correct size and I am good to go, the textures look great.

I place these into my FSDS texture folder for FSDS to use then copy them to my FSX texture folder and convert them to a DXT1 for FSX.


H_Farfy:D
 
Hi Farfy!
Thank you for not giving up!

I begin to understand that I do not have the correct procedure when applying
textures om for examples parts in FSDS.

I only know that photos with 8,16,32,64 and 256 bit can be used.

If I will convert 24 bit photos in FS9 what format shall I have?

Best regards
Lennart
:rolleyes:
 
I would use them as 24 bit for FSDS,

I use two folders, one is for FSDS I keep my 24 bit textures there, Next I copy and paste the textures in the FSDS texture folder to the texture folder of my test airport, once here I convert them to a format for FSX (I like DXT1)


I would use Image tool to convert them to DXT1 for FSX or FS9.

Unless you are going to be adding an alpha channel then I would use DXT3

H_Farfy:D
 
No, he means bits. It refers to the number of bits used to store the color information of each pixel.

8 bit color = 256 colors
16 bit color = thousands of colors
24 bit color = millions of colors

Hope this helps,
 
JP I think he is turning his textures into 256 colours but I am not sure.



Hi Lennart.
I will try to make you a little tutorial tomorrow on what I think you are asking.
H_Farfy:D
 
Hello and special to Farfy!

Now finally I learn my lesson!

Here comes my procedure when I want to use a jpeg digital photo in FS9:
1.Open the jpeg digital photo in for ex Paint
2.Cut the photo into the objekt
3.Format the Attribute into 128 multipy by x times 2 for exmple Width 512 and Height 256.
4. Save this in format 24-bit.
5. Now you can use this photo as texture in FSDS and place the texture as you want on Parts or Polygons in FSDS.
6.Save the photo for ex in your Addon scenery and in the actual airports texture-map in 24-bit format.
7.Now open DXTbmp program an open this file from 6.
8.Save this file in the same place and in the same name as DXT1 or DXT3.
9. Done!

Thank you for all support!
Now I can build my sceneries more effctive and with better quality.

It is strange that I never got this information before and not in FSDS Help sections.

Best regards
from a very Happy Lennart
:)
 
Back
Top