This is a repost of a message I posted at Alpha India Group boards: following experiments on offline AI traffic we had a conversation on why some parking stands seemed ignored by the sim, more specifically why it seems to often leave one stand empty between two occupied stands.
Now that an updated version of the MSFS SDK is online, I took time to read it again in depth.
First, noticed this about the debug tools:
WTF ? Now parking spots have two different sizes.. What are we supposed to to with this ?
Then, further on:
Which is how it worked since minimum FS9.. But it's very confusing: now there's only one size mentionned, and although whether it's the "minimum area for the parking stand" or the "maximum winspan permitted" is not being explicitely written it's implying the later since the SDK mentions the wingspan again. So: radius set in stand properties = outer debug circle according to the most logical read of the documentation.
Anyway, I loaded one of my current project, displayed parking stands, and turned on the airport debug overlay:
Now that's interesting: the inner circle, described as "min area for the parking stand", matches the stand radius defined in the Taxiway_Parking properties. Not the outer one that the documentation is suggesting.
Despite the stands themselves are not overlapping, the outer dotted circles clearly show conflict areas for some stands (104L & 104R):
Another example: We clearly see here why the center stand (#120) is not used by the sim as it's conflicting with already busy stands 118 & 122.. But still the design was good with inner circles not overlapping.
I set a small rectangle, easiest way to measure distances with the in-game scenery editor: I'm only showing you one example but I repeated the measurement on many others, the outer circle has allways an extra 6-meter radius compared to the designated stand radius by the inner circle.
To sum up:
- the SDK documentation is confusing if not misleading, introducing 2 different parking stand radii in consideration but being vague about it.
- The smaller radius, defined in stand properties (via ADE or MSFS SDK), is compared to AI aircrafts wingspan for AI allocation. As we already knew and as it did work in previous sim versions.
- The larger radius, defined by a fixed extra 6-meter value, is called "max wing span allowed" despite not playing any role in AI aircraft allocation, but just seems to block the stand occupation if it conflicts with a neighboring occupied stand.
So, until we know more about it or asobo change things, it seems wise ta have this extra 6-meter radius in mind when designing parking stands in our MSFS projects. Sometimes overlapping cannot be avoided if you follow real world specs, but often it can if one stick to recommended radii tables by AIG: most of the narrowbodies are set to maximum 18m (A321s, B739s), modern widebodies have generally 30 or 31m (A330s, A350s, B787s, B777s), while 'medium' sized jets have generally been phased out for pax operation (B757s, B767s, A300s, A310s, old russian airliners), bringing down the need of medium gates (19 to 26m) close to zero.
So, my general advice for now: most often you'll only need 18m and 31m gates at your pax terminals: most of the medium gates can (and should) safely be sized down to 18m, liberating enough space in-between not to get hit by that 6-meter extra margin that MSFS is taking. If you need extra gates (35m for B748s, 40m for A380s), just add the minimum required number. If you have a few pax 767s, 757s or 310s still flying to your airport: count them in the large gates.
Now that an updated version of the MSFS SDK is online, I took time to read it again in depth.
First, noticed this about the debug tools:

WTF ? Now parking spots have two different sizes.. What are we supposed to to with this ?
Then, further on:

Which is how it worked since minimum FS9.. But it's very confusing: now there's only one size mentionned, and although whether it's the "minimum area for the parking stand" or the "maximum winspan permitted" is not being explicitely written it's implying the later since the SDK mentions the wingspan again. So: radius set in stand properties = outer debug circle according to the most logical read of the documentation.
Anyway, I loaded one of my current project, displayed parking stands, and turned on the airport debug overlay:
Now that's interesting: the inner circle, described as "min area for the parking stand", matches the stand radius defined in the Taxiway_Parking properties. Not the outer one that the documentation is suggesting.
Despite the stands themselves are not overlapping, the outer dotted circles clearly show conflict areas for some stands (104L & 104R):

Another example: We clearly see here why the center stand (#120) is not used by the sim as it's conflicting with already busy stands 118 & 122.. But still the design was good with inner circles not overlapping.

I set a small rectangle, easiest way to measure distances with the in-game scenery editor: I'm only showing you one example but I repeated the measurement on many others, the outer circle has allways an extra 6-meter radius compared to the designated stand radius by the inner circle.

To sum up:
- the SDK documentation is confusing if not misleading, introducing 2 different parking stand radii in consideration but being vague about it.
- The smaller radius, defined in stand properties (via ADE or MSFS SDK), is compared to AI aircrafts wingspan for AI allocation. As we already knew and as it did work in previous sim versions.
- The larger radius, defined by a fixed extra 6-meter value, is called "max wing span allowed" despite not playing any role in AI aircraft allocation, but just seems to block the stand occupation if it conflicts with a neighboring occupied stand.
So, until we know more about it or asobo change things, it seems wise ta have this extra 6-meter radius in mind when designing parking stands in our MSFS projects. Sometimes overlapping cannot be avoided if you follow real world specs, but often it can if one stick to recommended radii tables by AIG: most of the narrowbodies are set to maximum 18m (A321s, B739s), modern widebodies have generally 30 or 31m (A330s, A350s, B787s, B777s), while 'medium' sized jets have generally been phased out for pax operation (B757s, B767s, A300s, A310s, old russian airliners), bringing down the need of medium gates (19 to 26m) close to zero.
So, my general advice for now: most often you'll only need 18m and 31m gates at your pax terminals: most of the medium gates can (and should) safely be sized down to 18m, liberating enough space in-between not to get hit by that 6-meter extra margin that MSFS is taking. If you need extra gates (35m for B748s, 40m for A380s), just add the minimum required number. If you have a few pax 767s, 757s or 310s still flying to your airport: count them in the large gates.
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